Before I started, I swore I wouldn't let the programming get out of hand and that I would spend more time on art and level design this time. That turned out to be a total pipe dream! I spent too long on programming (as usual) and nowhere near enough time on level design and art. I did manage to make a neat little introductory cinematic however, so that was nice.
That said, I'm actually really proud of the mechanic and the "feel" of the game. I might end up fleshing this out a bit more when I have some time. Though I would definitely remove or heavily modify the timer mechanic, as most people did not like that one bit (which, fair enough.)
|Published||Mar 17, 2017|
|Release date||Apr 20, 2015|
|Tags||Ludum Dare 32|
|License||Apache License 2.0|
|Asset license||Creative Commons Attribution v4.0 International|
|Average session||A few seconds|
Leave a comment
Log in with itch.io to leave a comment.